{"meta":{"slug":"windrose","name":"Windrose","category":"windrose","source":"pterodactyl","owner":"pterodactyl","repo":"game-eggs","branch":"main","path":"windrose/egg-windrose.json","rawUrl":"https://raw.githubusercontent.com/pterodactyl/game-eggs/main/windrose/egg-windrose.json","indexedAt":1792246788483},"egg":{"_comment":"DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO","meta":{"version":"PTDL_v2","update_url":null},"exported_at":"2026-04-19T15:11:15+02:00","name":"Windrose","author":"ptero@redbananaofficial.com","description":"Embark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!","features":["steam_disk_space"],"docker_images":{"ghcr.io/ptero-eggs/yolks:wine_latest":"ghcr.io/ptero-eggs/yolks:wine_latest"},"file_denylist":[],"startup":"wine /home/container/R5/Binaries/Win64/WindroseServer-Win64-Shipping.exe -log & WINDROSE_PID=$!; tail -c0 -F /home/container/R5/Saved/Logs/R5.log --pid=$WINDROSE_PID","config":{"files":"{\r\n    \"R5/ServerDescription.json\": {\r\n        \"parser\": \"json\",\r\n        \"find\": {\r\n            \"ServerDescription_Persistent.ServerName\": \"{{server.build.env.SERVER_NAME}}\",\r\n            \"ServerDescription_Persistent.InviteCode\": \"{{server.build.env.INVITE_CODE}}\",\r\n            \"ServerDescription_Persistent.IsPasswordProtected\": \"{{server.build.env.SERVER_PASSWORD_PROTECTED}}\",\r\n            \"ServerDescription_Persistent.Password\": \"{{server.build.env.SERVER_PASSWORD}}\",\r\n            \"ServerDescription_Persistent.MaxPlayerCount\": \"{{server.build.env.MAX_PLAYERS}}\",\r\n            \"ServerDescription_Persistent.P2pProxyAddress\": \"{{server.build.env.P2P_PROXY}}\",\r\n            \"ServerDescription_Persistent.UseDirectConnection\": \"{{server.build.env.USE_DIRECT_CONNECTION}}\",\r\n            \"ServerDescription_Persistent.DirectConnectionServerAddress\": \"{{server.build.default.ip}}\",\r\n            \"ServerDescription_Persistent.DirectConnectionServerPort\": \"{{server.build.default.port}}\"\r\n        }\r\n    }\r\n}","startup":"{\r\n    \"done\": \"Bringing up level for play took\"\r\n}","logs":"{}","stop":"^C"},"scripts":{"installation":{"script":"#!/bin/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: /mnt/server\r\n# Image to install with is 'ghcr.io/ptero-eggs/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https://developer.valvesoftware.com/wiki/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD  flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n    echo -e \"steam user is not set.\\n\"\r\n    echo -e \"Using anonymous user.\\n\"\r\n    STEAM_USER=anonymous\r\n    STEAM_PASS=\"\"\r\n    STEAM_AUTH=\"\"\r\nelse\r\n    echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd /tmp\r\nmkdir -p /mnt/server/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C /mnt/server/steamcmd\r\nmkdir -p /mnt/server/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd /mnt/server/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root /mnt\r\nexport HOME=/mnt/server\r\n\r\n## install game using steamcmd\r\n./steamcmd.sh +force_install_dir /mnt/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk32\r\ncp -v linux32/steamclient.so ../.steam/sdk32/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p /mnt/server/.steam/sdk64\r\ncp -v linux64/steamclient.so ../.steam/sdk64/steamclient.so\r\n\r\n## add below your custom commands if needed\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"","container":"ghcr.io/ptero-eggs/installers:debian","entrypoint":"bash"}},"variables":[{"name":"Server Name","description":"The server name","env_variable":"SERVER_NAME","default_value":"Pterodactyl Windrose Server","user_viewable":true,"user_editable":true,"rules":"required|string|max:40","field_type":"text"},{"name":"Use Direct Connection","description":"Enable direct connection instead of invite codes, when set to 1 (enabled) it will disable the use of the Invite Code.","env_variable":"USE_DIRECT_CONNECTION","default_value":"0","user_viewable":true,"user_editable":true,"rules":"required|boolean","field_type":"text"},{"name":"Server Password","description":"The server password","env_variable":"SERVER_PASSWORD","default_value":"","user_viewable":true,"user_editable":true,"rules":"nullable|string|max:30","field_type":"text"},{"name":"Max players","description":"Maximum allowed players","env_variable":"MAX_PLAYERS","default_value":"8","user_viewable":true,"user_editable":true,"rules":"required|string|max:20","field_type":"text"},{"name":"Auto Update","description":"Decide if you want to update your server","env_variable":"AUTO_UPDATE","default_value":"1","user_viewable":true,"user_editable":true,"rules":"required|boolean","field_type":"text"},{"name":"Invite code","description":"Invite code (0-9, a-z, A-Z). Min 6 chars, case sensitive. Leave empty to generate a random code on each server start. Ignored when Direct Connection is enabled.","env_variable":"INVITE_CODE","default_value":"","user_viewable":true,"user_editable":false,"rules":"nullable|string|min:6|max:32|regex:/^[a-zA-Z0-9]+$/","field_type":"text"},{"name":"Password Protected","description":"Off by default, enable this when using a server password","env_variable":"SERVER_PASSWORD_PROTECTED","default_value":"0","user_viewable":true,"user_editable":true,"rules":"required|boolean","field_type":"text"},{"name":"P2P PROXY","description":"Don't change this","env_variable":"P2P_PROXY","default_value":"127.0.0.1","user_viewable":false,"user_editable":false,"rules":"required|string|in:127.0.0.1","field_type":"text"},{"name":"App id","description":"The ID corresponding to the game to download.","env_variable":"SRCDS_APPID","default_value":"4129620","user_viewable":false,"user_editable":false,"rules":"required|string|in:4129620","field_type":"text"},{"name":"WINEDEBUG","description":"","env_variable":"WINEDEBUG","default_value":"-all","user_viewable":false,"user_editable":false,"rules":"required|string|","field_type":"text"},{"name":"WINEPATH","description":"","env_variable":"WINEPATH","default_value":"/home/container","user_viewable":false,"user_editable":false,"rules":"required|string|","field_type":"text"},{"name":"WINETRICKS_RUN","description":"","env_variable":"WINETRICKS_RUN","default_value":"","user_viewable":false,"user_editable":false,"rules":"nullable|string|","field_type":"text"},{"name":"Windows","description":"","env_variable":"WINDOWS_INSTALL","default_value":"1","user_viewable":false,"user_editable":false,"rules":"required|boolean","field_type":"text"},{"name":"Winearch","description":"","env_variable":"WINEARCH","default_value":"win64","user_viewable":false,"user_editable":false,"rules":"required|string|max:20","field_type":"text"}]},"readme":"# Windrose\nEmbark on a PvE survival adventure in the Age of Piracy. Fight on land and sea, solo or with friends. Build, craft and explore vast open world filled with dark secrets. Master soulslite combat and take on challenging bosses, command your ship and plunder unspoken treasures!\n\n## Warning\n- If running in a VM, set the CPU type to host/passthrough (or equivalent) to expose full CPU features and avoid crashes such as:\nUnhandled illegal instruction at address 000000014147C7F8 (thread 0154), starting debugger...\n\n## Server Requirements\n| Players | RAM  | Storage |\n|---------|------|---------|\n| 2       | 8GB  | 32GB SSD   |\n| 4       | 12GB | 32GB SSD   |\n| 10      | 16GB | 32GB  SSD  |\n\n# Connecting to the server\nPlayers can connect by:\n- Using the Direct Connect feature, allowing you to connect to the server using your servers allocated ip:port\n- Using the Invite Code set by the Invite Code variable (and password if set) the Invite Code does not work when Direct Connect is enabled.\n- The Invite Code can be found in /home/container/R5/ServerDescription.json and changed in your Invite Code variable.\n\n## Server Ports\n- With the Invite Code, ports are dynamically assigned via NAT punch-through. Ensure your router supports UPnP. Disable proxy/VPN temporarily if connections fail.\n- With Direct Connect it will use your servers allocated Game Port instead.\n"}