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Set out on an adventure built for both creation and play. Hytale blends the freedom of a sandbox with the momentum of an RPG: explore a procedurally generated world full of dungeons, secrets, and a variety of creatures, then shape it block by block.

Exported:Author: hello@pterodactyl.ioVersion: PTDL_v2
README
# Hytale

Set out on an adventure built for both creation and play. Hytale blends the freedom of a sandbox with the momentum of an RPG: explore a procedurally generated world full of dungeons, secrets, and a variety of creatures, then shape it block by block.

## Server Ports

Hytale uses a single **UDP** port for gameplay, operating over the **QUIC** transport protocol.
An optional **query port** is available for server discovery using the **Source Query Protocol**.

| Port Type        | Default |
| ---------------- | ------- |
| Game             | 5520    |
| Query (Optional) | 5521    |
Startup Command
java $( ((USE_AOT_CACHE)) && printf %s "-XX:AOTCache=Server/HytaleServer.aot" ) -Xms128M $( ((SERVER_MEMORY)) && printf %s "-Xmx${SERVER_MEMORY}M" ) -jar Server/HytaleServer.jar $( ((HYTALE_ALLOW_OP)) && printf %s "--allow-op" ) $( ((HYTALE_ACCEPT_EARLY_PLUGINS)) && printf %s "--accept-early-plugins" ) $( ((DISABLE_SENTRY)) && printf %s "--disable-sentry" ) --auth-mode ${HYTALE_AUTH_MODE} --assets Assets.zip --bind 0.0.0.0:${SERVER_PORT}