Project Zomboid

project_zomboid· pterodactyl / game-eggs
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Project Zomboid is an open world survival horror video game in alpha stage development by British and Canadian independent developer, The Indie Stone. The game is set in a post apocalyptic, zombie infested world where the player is challenged to survive for as long as possible before inevitably dying.

Exported:Author: iamkubi@gmail.comVersion: PTDL_v2
README
# Project Zomboid

Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?

## Configuration

Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: `java.util.concurrent.ExecutionException: java.io.IOException: No space left on device`. 

Either disable Backups in the Project Zomboid Server Settings via `BackupsOnStart=false` or increase the `tmpfs_size` in your wings config.yml configuration file.

## Server Ports

Project Zomboid requires one port for game data and one port for Steam.

```log
> *** SERVER STARTED ****.
> *** Steam is enabled.
> Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection).
> Clients should use 16261 port for connections.
```

| Port        | default |
|-------------|---------|
| DefaultPort | 16261   |
| UDPPort     | 16262   |
Startup Command
export PATH="./jre64/bin:$PATH" ; export LD_LIBRARY_PATH="./linux64:./natives:.:./jre64/lib/amd64:${LD_LIBRARY_PATH}" ; JSIG="libjsig.so" ; LD_PRELOAD="${LD_PRELOAD}:${JSIG}" ./ProjectZomboid64  -port {{SERVER_PORT}} -udpport {{STEAM_PORT}} -cachedir=/home/container/.cache -servername "{{SERVER_NAME}}" -adminusername {{ADMIN_USER}} -adminpassword "{{ADMIN_PASSWORD}}"