Core Keeper
Core Keeper is a survival sandbox game for single or multiplayers. --- Drawn towards a mysterious relic, you are an explorer who awakens in an ancient cavern of creatures, resources and trinkets. Trapped deep underground will your survival skills be up to the task? Mine relics and resources to build your base, craft new equipment, survive, and power up the Core. ---
Exported:Author: karsten@fiedleronline.netVersion: PTDL_v2
README
# Core Keeper ## Game Info [Core Keeper](https://store.steampowered.com/app/1621690/Core_Keeper/) is a sandbox survival game. Explore an endless cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core. ## Dedicated Server [Steam DB](https://steamdb.info/app/1963720/info/) ## Parameters | <img width="120">Parameter | <img width="300">Default | Description | |----------------------|--------------------------|---------------------------------------------------| | World Index | 0 | Which world index to use. Default: 0. | | World Name | Core Keeper Server | The name to use for the server. Defaul: Core Keeper Server. | | World Seed | 0 | The seed to use for a new world. Set to 0 to generate random seed. Default: 0. | | Game ID | | Game ID to use for the server. Needs to be at least 28 characters and alphanumeric, excluding Y,y,x,0,O. Empty or not valid means a new ID will be generated at start. Default: EMPTY. | | Max Players | 100 | Maximum number of players that will be allowed to connect to server. Maximum is 100. Default: 100, | | World Mode | 0 | Whether to use normal (0) or hard (1) mode for world. Default: 0. | | Auto Update | 1 | Enable automatic updates on boot: Default: true | ## Game Ports | Port | Default | Protocol | Description | |---------|---------|----------|---------------------------------------------| | Server | 27015 | UDP | | | Query | 27016 | UDP | Automaticaly bind by the game server (Game port + 1) | Example:\ Server Port = 4711\ Make sure you open UDP ports 4711-4712 in your firewall and bind the allocations to the Core Keeper Server. ## Requirements of RAM and storage | Req | Minimum | Recommend | |---------|---------|---------| | RAM | 1.0GB | 1.5GB | | Storage | 1.0GB | 1.5GB | ## Important directories | Directory | Description | |---------|---------| | World Saves | /home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer/worlds | | Server Settings | /home/container/.config/unity3d/Pugstorm/Core Keeper/DedicatedServer |
Startup Command
export DISPLAY=:0; rm ./GameID.txt ./CoreKeeperServerLog.txt; touch ./CoreKeeperServerLog.txt; xvfb-run -s "-screen 0 {{DISPLAY_WIDTH}}x{{DISPLAY_HEIGHT}}x{{DISPLAY_DEPTH}} -ac -nolisten tcp -nolisten unix" ./CoreKeeperServer -batchmode -logfile CoreKeeperServerLog.txt -world {{WORLD_INDEX}} -worldname "{{WORLD_NAME}}" -worldseed {{WORLD_SEED}} $([[ "{{GAME_ID}}" != "" ]] && echo -n " -gameid {{GAME_ID}}") -maxplayers {{MAX_PLAYERS}} -worldmode {{WORLD_MODE}} -port {{SERVER_PORT}} & CKPID=$!; tail -f CoreKeeperServerLog.txt | grep -e '^\[userid:[0-9]*\] player' -e '^[^\[]' & LOGPID=$!; trap "kill ${CKPID}; wait ${CKPID}; kill ${LOGPID}; wait ${LOGPID}" 15; wait $!