Wreckfest 2
Ready for mayhem? Wreckfest is back, offering the best in full-contact racing with unrivaled destruction! Witness head-to-head battles as you tear apart rival vehicles bit by bit. Powered by the enhanced physics engine, developed by the creators of Wreckfest & FlatOut!
Exported:Author: djjoker13@gmail.comVersion: PTDL_v2
README
# Wreckfest 2 Egg Steam Description: Ready for mayhem? Wreckfest is back, offering the best in full-contact racing with unrivaled destruction! Witness head-to-head battles as you tear apart rival vehicles bit by bit. Powered by the enhanced physics engine, developed by the creators of Wreckfest & FlatOut! ## Required Ports |Port|default| |----|-------| |30100|Game| ## Server Config Additional server options are available in the server config file `/save/server_config.scnf`. Server name, password, and game port are managed by the egg variables/default allocation and are written into the config by the panel. Use the config file for gameplay-facing settings such as server description, moderation settings, event loop settings, cars, tracks, and rotation behavior. Another file will be generated on first start at `/save/default_loop.becl`. This file contains options for each map such as weather, game mode, flags, reset delay, and number of bots.
Startup Command
mkdir -p /home/container/save; rm -f /home/container/server.log; touch /home/container/server.log; echo ${STEAM_APPID_FILE:-1203190} > /home/container/steam_appid.txt; (Xvfb :99 -screen 0 1024x768x24 -ac & XVFB_PID=$!; tail -n +1 -F /home/container/server.log & LOG_PID=$!; export DISPLAY=:99; trap "kill ${LOG_PID} ${XVFB_PID} 2>/dev/null" EXIT; wine ./Wreckfest2.exe --server --save-dir="$(winepath -w /home/container/save)")