Team Fortress 2

team_fortress_2· pterodactyl / game-eggs
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Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve. Players join one of two teams and choose from nine character classes, each with distinct weapons and abilities, across game modes such as Capture the Flag, Control Point, Payload, and King of the Hill.

Exported:Author: mark@bytesizelabs.com.auVersion: PTDL_v2
README
# Team Fortress 2

## From their [Website](https://www.teamfortress.com/)

Team Fortress 2 is a team-based multiplayer first-person shooter developed by Valve. Players choose from nine character classes across game modes like Capture the Flag, Control Point, Payload, and King of the Hill.

## Recommended Server Settings

| RAM | CPU | Storage |
|-----|-----|---------|
| 2-4 GB | 2 Cores | 20 GB |

## Server Ports

TF2 needs 3 ports: a Primary Allocation for the game/RCON port, plus 2 Additional Allocations for the Client and SourceTV ports (set those two variables to match).

| Port | Default | Allocation |
|------|---------|------------|
| **Game/RCON** | **27015** | Primary |
| **Client** | **27005** | Additional |
| SourceTV | 27020 | Additional |

## GSLT

Public servers need a free Game Server Login Token from <https://steamcommunity.com/dev/managegameservers> (pick "Team Fortress 2"), set as the GSLT variable. Without one the server still runs, it just won't show up in the server browser.

## Steam Store Page

https://store.steampowered.com/app/440/Team_Fortress_2/
Startup Command
./srcds_run -game {{SRCDS_GAME}} -strictportbind -ip 0.0.0.0 -port {{SERVER_PORT}} +clientport {{SRCDS_CPORT}} +tv_port {{SRCDS_STV}} +map {{SRCDS_MAP}} +servercfgfile server.cfg -maxplayers {{MAX_PLAYERS}} +sv_setsteamaccount {{STEAM_GSLT}}